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ORIGINAL SERIES NOVELS







The data files are still in transit from Starfleet Headquarters. Information will be made available soon.


# 1:
The Motion Picture

Based on the movie. See synopsis here.

# 2:
The Entropy Effect

The Enterprise is summoned to transport a dangerous criminal from Starbase prison to a rehabilitation center: brilliant physicist Dr. Georges Mordreaux, accused of promising to send people back in time -- then killing them instead.
But there's more at stake than just a few lives. For Mordreaux's experimients have somehow thrown the entire universe into a deadly time warp. All of existence is closing in on itself -- and only Spock can stop THE ENTROPY EFFECT!

# 3:
The Klingon Gambit

When Captain Kirk and his crew are ordered to Alnath II to >challenge the deadliest Klingon Starship Terror, they're ready for anything -- or so they think. But the defenseless Vulcan crew of a Federation science ship has been wiped out. The remaining members of the Alnath II mission have discovered a fabulous ancient city -- but their report doesn't make sense.
The Klingon battle cruiser has the Enterprise in its sights, and is ready to destroy it. But Captain Kirk can't seem to make decisions. Spock has started to throw temper tantrums. And Chekov has disobeyed vital orders.
The crew of the Enterprise are losing their minds...one by one...all victims of...THE KLINGON GAMBIT!

# 4:
The Covenant of the Crown

An Enterprise shuttle is forced to crash-land in a violent storm on the barren planet Sigma 1212. Spock, McCoy and Kailyn, the beautiful heir to the Shaddan throne, survive in the near disaster. Now, pursued by primitive hunters and a band of Klingon scouts, >they must reach the mountain where the fabulous dynastic crown is hidden. With the help of Spock and McCoy, and her own fantastic mental powers, Kailyn must prove that she alone is the true heir to the throne.
If they fail, they will open the door for Klingon takeover of the whole quadrant -- and the galaxy's hope to live long and prosper will fall in the shadow of a cruel tyranny!

# 5:
The Prometheus Design

Captain Kirk and his crew are on a mission to investigate the mysterious wave of violence that has overtaken the Helvans -- revolutions, mass riots, horrible tortures. But this chaos is all part of an experiment by an unimaginable power that soon grips even the crew of the Enterprise...
Captain Kirk is plagued by violent hallucinations and removed from command. Spock takes charge but his orders seem irrational -- even cruel.
Unless this terrible power can be stopped, not only the Enterprise, but an entire galaxy will be ensnared in the deadly grip of the...PROMETHEUS DESIGN

# 6:
The Abode of Life

The citizens of Mercan cannot conceive of worlds beyond their own. Their sun, Mercaniad, is prone to deadly, radioactive flare-ups, and the Mercans have organized their life around the need to survive The Ordeal -- until a strange visitor appears from out of nowhere...
The Enterprise, badly crippled and in desperate need of repairs, must seek help from a people who cannot believe in its existence. Mercaniad is about to blow, and James Kirk faces an impossible choice: to attack the sun itself and save his ship and crew -- or let a people live in peace, in the only world they know...

# 7:
Wrath of Khan

Based on the movie. See synopsis here.

# 8:
Black Fire

There is sabotage aboard the Enterprise, and Spock's investigation leads him into defiance of the Federation and a bizarre alliance with the Romulan and Klingon Empires against the bloodthirsty Tomarri -- a savage race for whom war and battle are life itself.
Now Spock has been declared a traitor and condemned to the shame of the Federation's highest security prison. And now Captain Kirk must face the toughest decision of his command, while a lifelong friendship and the destiny of the universe hang in the balance!

# 9:
Triangle

A dark plan has been unleashed in the galaxy, a design so vast, only a collective -- and ruthless -- mind like the Totality could have conceived it.
Now, Captain Kirk must battle the seductive force of the Totality's will...
It was reasonable that Captain Kirk and Federation Free Agent Sola Thane would fall in love. But no reasoning in the universe could have foreseen the tragedy of Spock's own passion for the same woman.
Now this unimaginable conflict could cost Captain Kirk his very soul, and bring death to the proud Vulcan. But in the unimaginable lies their only chance, and the freedom of the galaxy depends on the outcome of the...TRIANGLE

# 10:
Web of the Romulans

Ravaged by a killer virus, the Romulans enter Canara, where the only antidote can be found. Desperate, they incite a victorious Enterprise attack on one of their vessels -- but Kirk discovers their ruse.
Meanwhile the central computer has fallen in love with him, severely crippling the Enterprise. Now Kirk must bring the antidote to the Romulans -- before the galaxy crashes over the brink of war!

# 11:
Yesterday's Son

The Romulans attack the planet Gateway, where Federation scientists are studying the Guardian of Forever -- the mysterious portal to the past.
The Enterprise must protect the Guardian -- or destroy it. But Spock has already used the portal to journey to the past. On the planet Sarpeidon, 5,000 years ago Spock knew a beautiful, primitive woman. Now he has gone to meet his son!

# 12:
Mutiny on the Enterprise

The ship is crippled in orbit around a dangerous, living, breathing planet, and a desperate peace mission to the Orion Arm is stalled. Kirk has never needed his crew more. But a lithe, alien woman is casting a spell of pacifism -- and now mutiny -- over the crew. Suddenly Captain Kirk's journey for peace has turned into a terrifying war -- to retake command of his ship!

# 13:
The Wounded Sky

A pretty alien scientist invents the Intergalactic Inversion Drive, an engine system that transcends warp drive -- and the Enterprise will be the first to test it! The Klingons attempt to thwart the test, but a greater danger looms when strange symptoms surface among the crew -- and time becomes meaningless.
Now Captain Kirk and his friends face their greatest challenge -- to repair the fabric of the Universe before time is lost forever!

# 14:
The Trellisane Confrontation

The Enterprise has rushed to war-torn Trellisane! Kirk is on the bridge of a Klingon warship, McCoy is dining with cannibals, and the ship is surrounded by Romulans. In the Neutral Zone, power is up for grabs. Now only the ingenuity and raw courage of the Enterprise crew can avert catastrophe!

# 15:
Corona

An awesome, sentient force of protostars -- Corona -- has taken control of a stranded team of Vulcan scientists. The Enterprise has come on a rescue mission, with a female reporter and a new computer that can override Kirk's command. Suddenly, the rescuers must save themselves and the entire Universe -- before Corona unleashes a Big Bang!

# 16:
The Final Reflection

Klingon Captain Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace. Suddenly he must fight a secret battle of his own. His Empire has a covert plan to shatter the Federation. Only Krenn can prevent a war -- at the risk of his own life!

# 17:
The Search for Spock

Based on the movie. See synopsis here.

# 18:
My Enemy, My Ally

Ael t'Rllaillieu is a noble -- and dangerous -- Romulan Commander. But when the Romulans kidnap Vulcans to genetically harness their mind power, Ael decides on treason. Captain Kirk, her old enemy, joins her in a secret pact to destroy the research laboratory and >free the captive Vulcans. When the Romulans discover their plan, the Neutral Zone seethes with schemes and counter-schemes, sabotage, and war!

# 19:
The Tears of the Singers

Captain Kirk and the Enterprise join the Klingons to avert disaster in the Taygeta V system -- where a time/space warp has swallowed a spaceship without a trace. Spock suspects a link between the anomaly and the inhabitants of Taygeta, semi-aquatic creatures killed for the jewel-like tears secreted at the moment of death. But a mutinous Klingon officer threatens the vital mission, as a desperate Kirk and Spock race to save the Taygetians, the Federation -- and the entire universe!

# 20:
The Vulcan Academy Murders

Kirk and McCoy accompany Spock to the Vulcan Academy Hospital, seeking experimental treatment for a badly wounded Enterprise crew member. Spock's mother is also a patient in the hospital, and Kirk soon becomes involved in the complex drama of Spock's family...
Suddenly, patients are dying, and Kirk suspects the unthinkable -- murder on Vulcan! But can he convince the Vulcans that something as illogical as murder is possible? Until the killer is caught, everyone is in danger!

# 21:
Uhura's Song

Years ago, Lt. Uhura befriended a diplomat from Eeiauo, the land of graceful, cat-like beings. The two women exhanged forbidden songs and promised never to reveal their secret.
Now the Enterprise is orbiting Eeiauo in a desperate race to save the inhabitants before a deadly plague destroys them. Uhura's secret songs may hold the key to a cure -- but the clues are veiled in layers of mystery. The plague is killing humans, threatening other planets - and Kirk must crack the code before the Enterprise succumbs!

# 22:
Shadow Lord

Angira is a primitive, violent planet -- and yound Prince Vikram returns from Earth filled with new ideas. When Sulu and Spock accompany Vikram home, they walk into a bloodbath: reactionary forces, afraid of any modernization, have seized Vikram's rightful throne. Suddenly the men from the Enterprise are on an underground journey with a Prince who is coming of age. The future of Angira is at stake, and each man's survival depends on his skill -- and daring -- with a sword!

# 23:
Ishmael

The Enterprise is on a peaceful mission at Starbase 12 when a bizarre cosmic phenomenon causes a Klingon ship to suddenly vanish -- with Spock aboard for the ride. Spock's last message from the Klingon ship is cryptic and frightening. The Klingons are traveling into the past, searching for the one man who holds a vital key to the future. If they can kill that man, the course of history will be changed -- and the Federation will be destroyed!

# 24:
Killing Time

Second History: a Romulan time-tampering project that has transported the Enterprise and the galaxy into an alternate dimension of reality. Now, Kirk is an embittered young ensign and Spock is a beseiged Starship commander.
Lured into a Romulan trap, Captain Spock and Ensign Kirk must free themselves from both their captors and their own altered selves...before the galaxy hurtles toward total destruction!

# 25:
Dwellers in the Crucible

Warrantors of Peace: the Federation's daring experiment to prevent war among its members. Each Warrantor, man or woman is hostage for the government of his native world -- and is instantly killed if that world breaks the peace.
Now Romulans have kidnapped six Warrantors, to foment political chaos -- and then civil war -- within the Federation. Captain Kirk must send Sulu to infiltrate Romulan territory, find the hostages, and bring them back alive -- before the Federation self-destructs!

# 26:
Pawns and Symbols

Threatened by a deadly famine, the Klingon Empire is on the verge of igniting a mad interplanetary war of conquest. When an earthquake destroys a remote Federation research station, Jean Czerny, agricultural scientist, succumbs to amnesia. Stranded on enemy borders, she is imprisoned by Kang, the evil commander of a Klingon battleship. Now Kirk must play a dangerous game of mind strategy to prevent a savage attack on the Federation!

# 27:
Mindshadow

The tranquil planet of Aritani has suddenly come under attack by a vicious and unknown enemy. The Enterprise rallies to the scene, only to plunge into a deadly nightmare: Spock is found mysteriously injured, his mental powers crippled and weak, and Kirk uncovers an evil Romulan plot -- with a cunning double agent in the middle. As Spock begins to regain his memory, Kirk strives to expose the agent. But only Spock's knowledge can stop the Romulans... from controlling the universe!

# 28:
Crisis on Centaurus

Massive computer malfunctions are plaguing the Enterprise when Kirk suddenly receives a shocking message from Starfleet Command: Centaurus has been bombed and annihilated; thousands are dead. Give whatever help you can. Centaurus is a beautiful, peaceful planet, home to many humans -- including McCoy's daughter Joanna.
The crew risks beaming down to investigate. But Kirk is thrown into a deadly struggle between violent enemy terrorists and vengeful Centaurians. Now Lt. Uhura, left alone in command, must jeopardize the crippled Enterprise to save Centaurus, Kirk -- and Joanna McCoy!

# 29:
Dreadnought!

Star Empire is the Federation's most powerful new weapon -- a dreadnought, first in a class of super-starships -- capable of outgunning a dozen Klingon cruisers, or subduing a galaxy.
On the eve of her maiden voyage, Star Empire is stolen by terrorists who demand a rendezvous with the Enterprise -- and with Lieutenant Piper, stationed aboard Kirk's ship on her first training cruise. Now Piper must discover why her friends from Starfleet are among the terrorists... and why they insist the ship was stolen not to attack the Federation -- but to save it!

# 30:
Demons

Long before the Federation, a powerful force invaded our galaxy and almost destroyed it... a force that began with possession and madness, and ended in murder!
A Starfleet research expedition to the farthest reaches of the galaxy has unearthed that force once again... and brought its silent evil back to the planet Vulcan. Now Spock must defeat the demons that threaten his friends and family, or the Enterprise will become the instrument of the galaxy's destruction!

# 31:
Battlestations!

Back on Earth enjoying a well-deserved shore leave, Captain Kirk is rudely accosted by a trio of Starfleet Security Guards. It seems he is wanted for questioning in connection with the theft of transwarp -- the Federation's newest, most advanced propulsion system. Could Captain Kirk, Starfleet's most decorated hero, be guilty of stealing top-secret technology? With the aid of Mr. Spock, Lt. Cmdr. Piper begins a desperate search for the scientists who developed transwarp -- a search that leads her to an isolated planet, where she discovers the real -- and very dangerous -- traitor!

# 32:
Chain of Attack

While mapping a series of gravitational anomalies, the Enterprise is suddenly hurled millions of light-years through space, into a distant galaxy of scorched and lifeless worlds... into the middle of an endless interstellar war.
With no way back home, the crippled starship finds itself under relentless and suicidal attack by both warring fleets! And Captain Kirk must gamble the lives of his crew on his ability to stop a war that has raged for centuries -- and ravaged a galaxy...

# 33:
Deep Domain

A routine diplomatic visit to the water-world of Akkalla becomes a nightmarish search for a missing Spock and Chekov, a search that plunges Admiral Kirk headlong into a corrupt government's desperate struggle to retain power.
For both a Federation Science outpost and Akkalla's valiant freedom fighters have begun uncovering the ancient secrets hidden beneath her tranquil oceans. Secrets whose exposure may mean civil war for the people of Akkalla -- and death for the crew of the starship Enterprise.

# 34:
Dreams of the Raven

A merchant ship's frantic S.O.S. sends the Enterprise speeding to the rescue! But the starship's mission of mercy soon becomes a desperate struggle for survival against a nightmarish enemy Captain Kirk can neither identify nor understand, an enemy he must defeat without the aid of one of his most trusted officers.
For the Leonard McCoy Kirk knew is gone. In his place stands a stranger -- a man with no memory of his Starfleet career, his family, his friends...or the one thing James T. Kirk needs most of all. His dreams.

# 35:
The Romulan Way

They are a race of warriors, a noble people to whom honor is all. They are cousin to the Vulcan, ally to the Klingon, and Starfleet's most feared and cunning adversary. They are the Romulans -- and for eight years, Federation Agent Terise LoBrutto has hidden in their midst.
Now the presence of a captured Starfleet officer forces her to make a fateful choice -- between exposure and escape. Between maintaining her cover -- and saving the life of Dr. Leonard McCoy.

# 36:
How Much for Just the Planet?

Dilithium. In crystalline form, the most valuable mineral in the galaxy. It powers the Federation's starships... and the Klingon Empire's battlecruisers. Now on a small, out-of-the-way planet named Direidi, the greatest fortune in dilithium crystals ever seen has been found.
Under the terms of the Organian Peace Treaty, the planet will go to the side best able to develop the planet and its resources. Each side will contest the prize with the prime of its fleet. For the Federation -- Captain James T. Kirk and the starship Enterprise. For the Klingons -- Captain Kaden vestai-Oparai and the Fire Blossom.
Only the Direidians are writing their own script for this contest -- a script that propels the crew of the Enterprise into their strangest adventure yet!

# 37:
Bloodthirst

A class one medical emergency summons the Enterprise to the Federation outpost Tanis. There, a grisly surprise awaits them.
Two of the lab's three researchers are dead, their bodies almost entirely drained of blood. There are no clues. No records of their research. No remnants of their work.
There is only the outpost's sole survivor, Dr. Jeffrey Adams. A man with a secret that will rock the very foundations of Star Fleet... and a terrible, all-consuming hunger that will bring death to the crew of the Starship Enterprise.

# 38:

The IDIC Epidemic

I.D.I.C. -- Infinite Diversity in Infinite Combination. More than just a simple credo, for those of the planet Vulcan it is the cornerstone of their philosophy.
Now, on the Vulcan Science Colony Nisus, that credo of tolerance is being put to its sternest test. For here, on a planet where Vulcan, Human, Klingon, and countless other races live and work side by side, a deadly plague has sprung up. A plague whose origins are somehow rooted in the concept of I.D.I.C. itself. A plague that threatens to tear down that centuries-old maxim and replace it with an even older concept. Interstellar War.

# 39:
Time for Yesterday

Time in the galaxy has stopped running in the normal course. That can mean only one thing -- the Guardian of Forever is malfunctioning. To save the universe, Starfleet Command reunites three of its most legendary figures -- Admiral James T. Kirk, Spock of Vulcan, and Dr. Leonard McCoy -- and sends them on a desperate mission to contact the Guardian, a journey that ultimately takes them 5,000 years into the past. They must find Spock's son Zar once again -- and bring him back to their time to telepathically communicate with the Guardian.
But Zar is enmeshed in troubles of his own, and soon Kirk, Spock, McCoy find themselves in a desperate struggle to save both their world -- and his!

# 40:
Timetrap

In a remote area of Federation space, the Enterprise picks up an urgent distress signal -- from a Klingon vessel! Tracing the S.O.S., the crew finds the Klingon cruiser Mauler, trapped in a dimensional storm of unprecedented power. Yet paradoxically, the ship refuses both the Enterprise's call and the offers of help.
Determined to discover what the Klingons are doing in Federation space, Kirk beams aboard their ship with a security team, just as the storm flares to its highest intensity. As the bridge crew watches in horror, Mauler vanishes from the Enterprise's viewscreen. And James T. Kirk awakens... one hundred years in the future.

# 41:
The Three-Minute Universe

The Sackers. In all Captain James T. Kirk's travels, he has never found a race more universally shunned and abhorred. Their mere appearance causes most Federation members to become violently ill.
Now the Sackers have performed a deed whose brutality matches their horrifying exterior. They have stolen a revolutionary new scientific device -- murdering an entire race in the process -- and used it to create a rip in the fabric of space, a hole through which another universe is rapidly leaking. Unless Captain Kirk and the crew of the Enterprise can find a way to stop the new universe's expansion, it will consume -- and utterly destroy -- our own.

# 42:
Memory Prime

It is the central core of an immense computer library -- an entire network of research planteoids. Here, the Pathfinders -- the only artificial intelligences legally permitted to serve the Federation -- control and sift the overwhelming dataflow from thousands and thousands of research vessels across the galaxy...
Now the greatest scientists in the Federation have gathered here for the prestigious Nobel and Z-Magnees prize ceremonies -- unaware that a deadly assassin is stalking one of them. And as Captain Kirk struggles to save his ship from sabotage and his first officer from accusations of murder, he discovers the hidden assassin is far from the deadliest secret lurking on Memory Prime...

# 43:
The Final Nexus

Uncounted centuries ago, an unknown race from beyond our galaxy created a series of interstellar gates -- shortcuts across our universe -- and then disappeared, leaving behind no clues to their fate, or the operation of their system. Twice before, the Enterprise has used the system to traverse the galaxy, and returned each time no wiser to the gates' operation.
Now it is imperative that they find out. For the gates are breaking down, taking the very stars in the sky with them. The fate of the galaxy rests in the hands of the Enterprise crew, and their ability to communicate not only with creatures from another world -- but from another universe as well.

# 44:
Vulcan's Glory

Here is a very special STAR TREK novel -- from the woman consistently voted by the fans as their favorite writer from the original STAR TREK television series!
D.C. Fontana, writer of such classic STAR TREK episodes as "Journey to Babel" and "This Side of Paradise," here brings us the never-before-told story of a very young Mr. Spock, on his first mission aboard the U.S.S. Enterprise. You'll also meet Captain Christopher Pike and his enigmatic first officer "Number One" (previously seen only in the original STAR TREK pilot "The Cage"), as well as the ship's brand new engineering officer, Montgomery Scott.
VULCAN'S GLORY is the tale of Spock's struggle to reconcile his many obligations -- those forced on him by his Vulcan heritage, and those chosen by him upon his elistment in Starfleet -- to balance the wishes of others against the desires of his own heart.

# 45:
Double, Double

On a routine exploratory mission, the Starship U.S.S. Hood picks up a distress signal from a research expedition thought lost long ago -- the expedition of Dr. Roger Korby, one of the centuries' greatest scientific minds. Korby himself is dead, it seems, but his colleagues have made a most incredible discovery -- a discovery they insist the Hood's captain see for himself. Reluctantly, the captain agrees to beam down...
Meanwhile, the crew of the U.S.S. Enterprise begins long-overdue shore leave on Tranquility Seven. James T. Kirk is looking forward to a few days of rest and relaxation... until what seems like a bizarre case of mistaken identity plunges Kirk into a whirlpool of mayhem and murder.
And puts an inhuman stranger with his memories and abilities in command of the Enterprise.

# 46:
The Cry of the Onlies

Boaco Six -- a once-tranquil Federation colony, now caught up in the throes of revolution. The Enterprise's mission: re-establish contact with the planet, and determine whether or not formal ties between the Federation and Boaco Six should be strengthened.
Negotiations between Captain Kirk and the planet's ruling Council of Youngers are proceeding smoothly, until the atmosphere of goodwill is shattered by the sudden destruction of a Boacan ship -- at the hands of an experimental Starfleet vessel!
Now, in order to prevent full-scale war from breaking out, the Enterprise must recapture the stolen Starfleet vessel and its abductors.
A mission that will require the aid of the galaxy's most reclusive genius -- and bring Captain Kirk face-to-face with the long-buried secrets of his past...

# 47:
The Kobayashi Maru

A freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short, but time on their hands.
Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes -- and does not make.
Discover now how Starfleet Cadets Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru... and became in turn Starfleet officers.

# 48:
Rules of Engagement

A sudden revolution on the planet Dekkanar brings Captain Kirk and the Enterprise running to evacuate Federation personnel trapped there. But their orders from Starfleet are quite clear: the Enterprise is to assist in the evacuation, no more. No weapons are to be displayed, no shields raised, no shots fired.
Meanwhile, halfway across the galaxy, an experimental Klingon warship sets forth on a mission of its own, a warship with hidden -- and heretofore undreamed of -- capabilities, commanded by a warrior who will stop at nothing to bring glory to his Empire -- and restore his own lost honor.
The Klingon ship's destination? The planet Dekkanar...

# 49:
The Pandora Principle

A Romulan Bird of Prey mysteriously drifts over the neutral zone and into Federation territory. Captain Kirk and the crew of the Enterprise investigate, only to find the ship dead in space. When Starfleet orders the derelict ship brought to Earth for examination, the Enterprise returns home with perhaps her greatest prize.
But the Bird of Prey carries a dangerous cargo, a deadly force that is soon unleashed in the heart of the Federation. Suddenly, the only hope for the Federation's survival lies buried in the tortured memory of Commander Spock's protege, a cadet named Saavik.
Together, Spock and Saavik must return to the nightmare world of Saavik's birth -- a planet called Hellguard, to discover the secret behind the Romulans' most deadly threat of all...

# 50:
Doctor's Orders

When Dr. McCoy grumbles once too often about the way the Enterprise ought to be run, Captain Kirk decides to leave the doctor in command while he oversees a routine diplomatic mission. Kirk beams down to a strange planet nicknamed "Flyspeck" to negotiate its admission into the Federation, leaving Dr. McCoy to enjoy his new authority.
However, the doctor soon learns that command is a double-edged sword when Kirk disappears without a trace. Desperately trying to locate his captain, McCoy comes under pressure from Starfleet to resolve the situation immediately. Matters go from bad to worse when the Klingons arrive and stake their own claim on Flyspeck.
Then another, more deadly power threatens them all, and suddenly, Dr. McCoy and the Enterprise find themselves pitted against an alien fleet in a battle they have no hope of winning.

# 51:
Enemy Unseen

Transporting a diplomatic party is nothing new for Captain James T. Kirk and the crew of the Enterprise -- but this particular mission promises trouble from the start.
For one thing, the wife of the Federation ambassador on this trip is an old flame of Kirk's -- and she's determined to see that they resume their romance where they left off. Of course, when another ambassador presents Kirk with three of his wives, finding time for the first romance, let alone any of his other duties, is going to prove nearly impossible.
When a diplomatic attache is murdered, and the prime suspect is one of his crewmembers, Kirk begins to wish that Starfleet Command would consider using some other Starship to ferry diplomatic personnel....

# 52:
Home is the Hunter

A dispute over a planet and its primitive people leads Captain Kirk and a Klingon Commander to pit their ships against each other in battle.
But the fight is stopped by a mysterious and powerful alien being named Weyland, who decides to punish three Enterprise crewmembers with their own history. He places Sulu in feudal Japan during the period's most important and bloody power struggle, Scotty in 18th Century Scotland on the eve of revolt, and Chekov in WWII Russia.
Now, the three time travellers must face overwhelming dangers as they are pulled by conflicting forces: their allegiance to their homelands, their duty to the Federation they serve, and the demands of history.

# 53:
Ghost Walker

Elcidar Beta Three -- a tranquil, undisturbed planet strategically located between the Federation and the Klingon Empire. Home to the Midgwins, a race of people who throughout all time have lived in peace with their planet, and themselves. But now, times are changing.
Unwilling to embrace any form of technology, the Midgwins have exhausted their world's natural resources, and stand on the brink of global famine.
When Captain Kirk and the Enterprise arrive to aid the Midgwins, they find themselves caught up in that race's struggle for survival...a struggle whose climactic battle pits them against a creature of darkness and shadow -- an entity who roams the Enterprise corridors as if it owned them -- an enemy who will not hesitate to kill to achieve its ultimate goal...

# 54:
Flag Full of Stars

It has been eighteen months since the Starship Enterprise completed her historic five-year mission and her legendary crew has separated, taking new assignments that span the galaxy.

On Earth, Admiral James T. Kirk has married and started a new life as the Chief of Starfleet operations where he is overseeing the refit of his beloved ship, now commanded by a new Captain -- Willard Decker.
Kirk's only tie to his former crewmates is his Chief of Staff, a young Lieutenant Commander named Kevin Riley.
But Kirk's new, quiet life changes when he meets a scientist named G'Dath who is on the brink of perhaps the greatest scientific discovery in a century. G'Dath's invention could mean tremendous strides in Federation technology, or -- in the wrong hands -- the subjugation of countless worlds.
When Klingon agents capture this new technology, Admiral Kirk and Lt. Commander Riley are all that stands between peace and devastation for the entire Federation.

# 55:
Renegade

For nearly a hundred years, the planet Chyrellkan IV has enjoyed a peaceful relationship with the colony on the third planet of its star system. However, relations between the two worlds take a deadly turn as rebel colonists take over Chrellkan III and turn against their mother world.
To prevent the conflict from escalating into full-scale war, Starfleet orders Captain Kirk and the Enterprise to moderate the dispute.
On arrival, Kirk sends Spock and McCoy to investigate the rebel's claims. But seconds after beaming down, the two officers are taken hostage and then -- according to sensors -- killed. Devastated by his loss, Kirk must try to learn the truth behind the mysterious >rebellion that has claimed the lives of his two closest friends.
Kirk's investigation leads him to uncover a dangerous plot against the Federation -- a plot driven by revenge that may make the Federation's highest law, the Prime Directive, an instrument of violence and destruction.

# 56:
Legacy

A routine survey of the planet Alpha Octavius Four turns disastrous as Spock is attacked and poisoned by a huge creature and Kirk's landing party is trapped underground by a violent earthquake. As Spock fights for his life in sickbay, Scotty organizes a search for Kirk and his men. However, rescue efforts must cease when the U.S.S. Enterprise is called away to the Beta Cabrini system where a mining colony is under heavy attack.
At Beta Cabrini, the U.S.S. Enterprise faces off against a Marauder named Dreen -- a man that Spock had watched his former captain Christopher Pike defeat years before. Fighting the effects of the poison, Spock struggles to his feet and takes command of the ship. Soon, Spock and Dreen are locked into a deadly game of cat and mouse -- a game driven by mad revenge that can have only one survivor!

# 57:
The Rift

Every thirty-three years, a rift in space connects the Federation with a mysterious race called the Calligar who live on a planet hundreds of light years away -- much too far to travel in a Starship. Captain Kirk and the U.S.S. Enterprise are dispatched to transport a Federation delegation of diplomats, scholars and scientists who will travel to Calligar directly during the brief period of time that the rift will be open.
Mr. Spock leads the Federation party as they travel by shuttle through the rift just as a group of the aliens arrive in Federation space. The meetings go smoothly until the Calligar take Spock's party hostage and Kirk discovers that the aliens are keeping a deadly secret. With angry Tellarite and Andorian fleets ready to attack the Calligar, Kirk must save Spock and the others before war breaks out and the rift closes for another fifty years.

# 58:
Faces of Fire

En route to Alpha Maluria Six to settle a dispute between two religions, the U.S.S. Enterprise first stops to do a routine check on the progress of a terraforming colony on Beta Canzandia Three -- a colony whose inhabitants include Carol and David Marcus.
While Spock is left behind at the terraforming colony to continue his scientific studies, the rest of the crew heads to Alpha Maluria Six to find the dispute has turned to war.
As Kirk, McCoy, and Scotty search for a solution to end the conflict, a ship piloted by a Klingon faction arrives at the terraforming colony to take control of the facility. When colonists are imprisoned, Spock and David must defeat the Klingons or face certain death...

# 59:
The Disinherited

Gamma Xaridian -- a peaceful Federation research colony that becomes the third Federation world to suffer a brutal attack at the hands of a mysterious alien fleet. With Lt. Uhura gone on an important mission of her own, Captain Kirk and the U.S.S. Enterprise are dispatched to investigate the attacks, only to find the planets completely devastated.
When another nearby colony is attacked, the U.S.S. Enterprise is ready and encounters a fleet of quick, small and deadly ships. Though Kirk and his crew manage to turn the raiders away, the U.S.S. Enterprise is severely damaged and the aliens escape.
As Kirk and his crew prepare for their next encounter with the raiders, Mr. Spock makes a startling discovery about the purpose behind the alien attacks -- a purpose that, if realized, could have deadly consequences for the Federation and the U.S.S. Enterprise...

# 60:
Ice Trap

Sent to the icebound planet of Nordstral to investigate a mysterious outbreak of insanity, the crew of the U.S.S. Enterprise find themselves drawn into another, even deadlier mystery upon their arrival. A team of research scientists has disappeared on Nordstral's frozen wasteland, leaving no clue to their where-abouts, and no hint of their fate.
While Uhura and Chekov tackle the mystery surrounding the scientists' disappearance, Kirk and McCoy search for the truth behind the outbreak of mental illness. But both teams soon find themselves in danger, as the planet undergoes a series of massive earthquakes and electromagnetic disruptions. Unable to contact the U.S.S. Enterprise, both teams must fight for their lives as they try to solve the mystery of Nordstral -- before the world tears itself apart!

# 61:
Sanctuary

The planet Sanctuary -- A fabled world in unexplored space which is thought to be the last refuge of the persecuted, home to both the justly and unjustly accused. Though its name has been translated into every language in the galaxy, Starfleet has never known its exact location.
When the crew of the U.S.S. Enterprise is assigned to capture a dangerous criminal named Auk Rex, their pursuit takes them to an unexplored sector of space. Captain Kirk, Mr. Spock, and Dr. McCoy continue the pursuit in a shuttlecraft, following Auk Rex to the surface of the planet, Sanctuary. Soon, Kirk and his crew are locked in a life and death struggle on the mysterious planet, which harbors deadly secrets and never releases its visitors.

# 62:
Death Count

The disappearance of Andorian scientific genius Muav Haslev fuels tensions between the Orions and Andorians -- tensions that come dangerously close to full scale war. Captain Kirk and the crew of the U.S.S. Enterprise are called to Starbase Sigma 1, located on the >edge of Andorian-Orion space, to patrol the sector as a deterrent to hostilities.
On arrival, the crew encounters an inexplicable series of events, beginning with missing equipment and shipboard malfunctions. After a deadly transporter accident, Kirk suspects sabotage -- suspicions that are confirmed by the mysterious murders of three Federation >officials. Now, Kirk and crew must put together the fragmented pieces of the puzzle, before the Starship Enterprise faces destruction and the galaxy faces interplanetary war.

# 63:
Shell Game

While on a routine mission to retrieve a research drone for recycling, the U.S.S. Enterprise encounters a Romulan space station adrift within Federation borders. Exploring the lifeless station, the crew finds ghostly apparitions flitting at the edges of sight.
Soon the U.S.S. Enterprise is also inexplicably without power. Captain Kirk and his crew must now solve the mystery of the strange apparitions before the Starship suffers the station's fate.
The situation becomes desperate when a Romulan warship arrives looking for the station, and the Romulan Commander accuses the Federation of treachery. Before Captain Kirk can save the Starship Enterprise from complete destruction, he must avoid becoming drawn into a deadly shell game, a game that will leave no winners and no survivors.

# 64:
The Starship Trap

En route to an important diplomatic reception, the U.S.S. Enterprise suddenly is set upon by a Klingon warship. This unprovoked assault, Kirk discovers,is in response to what the Klingon ship's captain claims are recent Federation attacks on several Klingon vessels which have disappeared.
Managing to secure a truce, Captain Kirk reaches the reception only to find out it is not just Klingon ships that are disappearing, but Federation and Romulan vessels, and ships from almost every known race are vanishing without a trace.
Captain Kirk and the crew of the Starship Enterprise must determine the fate of the missing ships before the entire known galaxy is drawn into a deadly conflict.

# 65:
Windows on a Lost World

When Captain Kirk and a landing party from the Starship Enterprise explore the ruins of an ancient civilization on the uninhabited planet Careta IV, they discover strange devices that appear to be windows. But the mysterious windows prove to be more than they seem when Kirk, Chekov, and two security guards enter them and disappear.
Kirk and his team find themselves trapped in a strange alien environment and must fight with all their strength to survive and keep their sanity. Spock must locate his missing comrades and solve the window's ancient mysteries before his captain and crewmates are lost forever.

# 66:
From the Depths

Okeanos, a water world settled centuries ago by a group of Federation separatists, is now rocked by a power struggle between the natives and the ex-Federation colony. When the U.S.S. Enterprise is sent beyond the Federation's boundaries to the planet to act as mediators, they are surprised to find a group of Klingons already serving as the natives' advisors.
The volatile situation rapidly deteriorates when one of Okeanos's great floating cities is completely destroyed, and Captain Kirk is arrested for sabotage. Now at the center of a deadly civil war, Mr. Spock and the crew must race to free their captain as they face the deadly secret hidden beneath Okeanos's murky depths.

# 67:
The Great Starship Race

When a friendly, alien people called the Rey make contact with the Federation, they are thrilled to learn the galaxy has a large number of intelligent races. To bring the myriad cultures to their world, the Rey host a celebration inviting spacefaring peoples to send representatives ships to compete against one another and The Great Starship Race is born.
As the Federation's flagship, the U.S.S. Enterprise under the command of Captain James T. Kirk, is sent to compete. But the event takes a dark turn when a Romulan warship arrives and demands to join the race. Soon, Kirk and the Romulan commander are engaged in a deadly game of cat and mouse, and, for Kirk and his crew, the race becomes a struggle for survival. Faced with treachery at every turn, Kirk must protect his ship from relentless attack and prevent the annihilation of an entire world.

# 68:
Firestorm

When a covert Elasian mining operation interferes with a Federation geological expedition, Captain Kirk and the crew of the Enterprise are dispatched to mediate between the two parties. The Elasian Dohlman claims that the planet and its dilithium deposits are hers, but the geologists warn that if Rakatan Mons -- the galaxy's largest known stratovolcano -- should erupt while the Elasians are mining its flanks, no amount of dilithium will save them. While Uhura and a landing party strive to determine if the Dohlman's claims are true, Kirk struggles to keep the two sides from each other's throats, but that delicate standoff is shattered by the arrival of an Elasian armada and the eruption of Rakatan, which could well destroy everyone on both sides.

# 69:
The Patrian Transgression

The U.S.S. Enterprise is sent to Patria I to discuss that world's application for Federation membership. But Captain Kirk and his landing party soon discover that the Patrians have a strict system of laws, laws that are enforced by a telepathic police force.
In the midst of this startling revelation, the crew finds themselves in the middle of Patria's growing political unrest. Caught between the Patrian telepathic police force and a deadly group of terrorists, Kirk, Spock and the others must fight for their lives on a world where their thoughts make them criminals, and all crimes are punishable by death.

# 70:
Traitor Winds

More than a year has passed since the end of the EnterpriseTM's legendary five-year mission, and Kirk and his crew have settled into their new, separate assignments.
But Sulu and Chekov soon find themselves framed for murder and treason, and the two officers are forced to go into hiding. Admiral Kirk and Lt. Uhura frantically search for evidence to prove Sulu and Chekov innocent and uncover a plot that threatens the very foundations of Starfleet.
The web of conspiracy is woven tighter as the real culprits and Federation agents close in on the fugitives. Unsure of whom to trust and with time running out, the former U.S.S. Enterprise shipmates must once again rely on each other to find the truth and prevent the Federation from facing utter destruction.

# 71:
Crossroad

The crew of the Nautilus, a battered Starship of mysterious origin, is beamed aboard the Starship Enterprise. The group claims they are freedom fighters from the future working to save the Federation from the Consilium, a group of corrupt power-seekers.
The Nautilus crew members then seize control of the U.S.S. Enterprise, and a Starship from the future arrives to arrest the renegades. Kirk must separate his true allies from those who wish to destroy the Federation.

# 72:
The Better Man

When the planet Empyrea, a colony of genetically perfected human beings, demands that the Federation remove a science station which has been in place for nearly twenty years, the Starship Enterprise is assigned to transport to the planet the Federation ambassador who negotiated with the Empyreans long ago, an ambassador who was once Dr. McCoy's closest friend, but is now a bitter rival.
On Empyrea, McCoy discovers Anna, a daughter he never knew he had. McCoy soon realizes that the isolationist Empyreans must not learn her father is an off-worlder, and that her genes are less than "perfect." As relations with the Empyreans collapse around him, McCoy must find a way to save his newfound daughter from the harshest penalty her planet can impose.

# 73:
Recovery

Admiral James T. Kirk, former Captain of the U.S.S. Enterprise and now Chief of Starfleet Operations, is at a crossroads in his career. When he is assigned to supervise the testing of the U.S.S. Recovery, an experimental new rescue vessel, he begins to realize how tired he is of being trapped behind a desk, away from the action. Fully automated, the Recovery is a high-speed transport vessel capable of evacuating large populations without risking the lives of Starfleet personnel. But when its creator falls under alien influence, the Recovery becomes a pawn in a deadly game that could lead to interstellar war.
Trapped in the bowels of the ship is Admiral Kirk's old friend Dr. Leonard "Bones" McCoy, who is being hunted by a homicidal madman determined that no one on the ship will survive. Taking command of a starship, Admiral Kirk must find a way to save Dr. McCoy's life, and save the galaxy from deadly chaos.

# 74:
The Fearful Summons

Captain Sulu of the U.S.S. Excelsior and his crew are kidnapped, and when negotiations lead nowhere, Captain Kirk and the other former officers of the Enterprise reunite to rescue their old comrade. The kidnappers, a little-known race called the Thraxians, prove more difficult to deal with than Kirk and his team had expected, for they demand powerful weapons in exchange for the hostages, and it seems that there's no other way to save the Excelsior crew. But Kirk cannot give into their demands, since that would put countless other lives in danger, and violate the Prime Directive.

# 75:
First Frontier

While testing a new shielding device, the U.S.S. Enterprise is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race.

# 76:
The Captain's Daughter

Demora Sulu, an exemplary young Starfleet officer, suddenly attacks her commanding officer, who kills her in self-defense, leaving everyone stunned. No one is more grief-stricken than her father, Captain Hikaru Sulu of the U.S.S. Excelsior. Determined to learn the truth behind his daughter's bizarre death, Sulu goes to the planet where she was killed, and finds himself confronted by an old enemy eager to destroy Sulu's reputation and his life.

# 77:
Twilight's End

Unlike most planets, Rimillia does not spin upon its axis, so its day and night sides are subjected to perpetual extremes of hot and cold. Habitation has only been possible on a thin band of the planet's surface, until now.
Using gigantic impulse engines of unimaginable power, the alien Dumada intend to start Rimillia rotating, rendering the entire world fit for colonization. Yet some fear the enormous stresses involved may instead tear the planet apart.
Assigned to assist the Dumada, Captain Kirk must rescue a kidnapped scientist vital to the rotation project. But, once the giant engines are activated, Scotty must save Rimilli, and the U.S.S. Enterprise from total destruction.

# 78:
The Rings of Tautee

An entire solar system begins to disintegrate into cosmic rubble, and Captain Kirk suspects that rumors of a new Klingon superweapon are all too true. The Tautee system houses a flourishing pre-warp civilization not quite ready to join the Federation, so the Prime Directive limits Kirk's ability to prevent the disaster, and to make matters worse his rescue efforts provoke an attack from four Klingon warships. But soon Kirk recognizes that he must get to the bottom of the forces at work in the Tautee system, because they could spill over into the rest of the galaxy.

# 79:
Invasion! Book One: First Strike

Long ago, before the days of myth and legend, our worlds belonged to them. Now they want them back...
Captain Kirk is stunned when the Federation receives an urgent plea for help -- from the Klingon Empire. A mysterious starship has invaded Klingon space and resisted all their efforts to destroy it. Establishing contact with the stranger's ship, Kirk discovers that it is only the vanguard of a vast alien fleet obsessed with conquering the Klingons, the Federation, the Romulans, and all who dwell in the space that was once their own.
The Invasion has begun...

# 80:
The Joy Machine

Timshel was once the vacation spot of the galaxy, full of culture, natural beauty, and friendly, hospitable inhabitants. But now Timshel has cut itself off from the universe. No one is allowed to enter or leave. Concerned, the Federation has sent agents to investigate, but none have returned.
Captain Kirk and the crew of the Starship Enterprise are shocked to discover the truth: the people of Timshel have succumbed to an insidious new technology that guarantees every citizen total pleasure, a soul-destroying ecstasy that has enslaved their entire civilization. Kirk and Spock have faced many threats before, but now they face the most seductive menace of all: perfect happiness.
And the rest of the Federation may soon fall under the irresistible control of the Joy Machine.

# 81:
Mudd in Your Eye

After millennia of warfare, the planets Prastor and Distrel may have finally achieved a lasting peace. Investigating on behalf of the Federation, Captain Kirk is shocked to find out that the architect of the peace is none other than that notorious con artist, Harcourt Fenton Mudd!
Mudd claims to be a changed man, but Kirk has his doubts. He knows that Mudd has to be running some sort of scam, but what is he up to? Kirk must find out soon--before the peace gives way to unending war.

# 82:
Mind Meld

Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities.
But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the Enterprise light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end Teska's future before it has even begun.

# 83:
Heart of the Sun

When an abandoned space habitat is found within a distant asteroid belt, the Starship Enterprise is sent to investigate. Captain Kirk and his crew discover an artificial world full of technological marvels -- and unexpected dangers. But wonder and curiosity give way to fear when the habitat's shifting orbit sends it on a collision course with an inhabited planet within the same solar system. Now Kirk and Spock must find a way to save the planet without destroying a treasure trove of alien science, and time is running out...

# 84:
Assignment: Eternity

Captain Kirk first encountered Gary Seven on twentieth-century Earth. Now Seven, a time-traveling operative for unknown alien forces, makes a surprise visit to the U.S.S. Enterprise. Kirk is on an urgent mission to bring relief to a disaster ravaged planet, but Seven has an agenda of his own -- and he's not above hijacking the Starship Enterprise and sending it on a perilous journey deep into the heart of the Romulan Empire.
Kirk must dare to trust Gary Seven once again, as he confronts the possibility that the enigmatic stranger may bring death and destruction to Kirk's own era.

SPECIAL NOVELS:

Enterprise: The First Adventure

He was the youngest man to captain a starship in Federation history. His crew included an untried first officer -- and a maverick ship's surgeon. In the years to come, the voyages of Captain James T. Kirk and the U.S.S. Enterprise would become legend.
But before their historic five-year mission began, before the crew meshed into the superb unit that would journey across the galaxy, before the legend took shape, there was the mission that brought them together for the first time.
Here, at last, is that untold story -- the first voyage of Captain Kirk, Mr. Spock, Dr. McCoy and all the rest of the Enterprise crew -- the most eagerly-awaited Star Trek adventure of all!

Strangers From the Sky

IN THE TWENTY-FIRST CENTURY: United at last after countless years of warfare, humanity turns toward the stars. But when an alien spacecraft crashlands in the South Pacific bearing visitors from another world -- the Vulcans -- Earth must decide whether to extend the hand of friendship, or the fist of war...
While in the distant future, horrible dreams torment Admiral James T. Kirk, dreams prompted by his reading of STRANGERS FROM THE SKY, a book about that historic first contact. Dreams of an alternate reality where he somehow changed the course of history -- and destroyed the Federation before it began!

Final Frontier

This is the story of a hero -- and a moment forever lost to history.
It is a tale of Starfleet's early days, of a time before the STAR TREK we know. The story of a secret mission gone horribly wrong -- and an instant in time when the galaxy stood poised on the brink of one final, destructive war. It is the story of a ship since passed on into legend, and a man we know only as the father of Starfleet's greatest captain.
His name is Kirk. Commander George Samuel Kirk. He is a warrior, born and bred to battle. Now destiny has placed the fate of a hundred innocent worlds on his shoulders.
And put the power of the greatest weapon the galaxy has ever seen in his hands...

Probe

Winds of change are sweeping the galaxy. The Romulan Praetor is dead, and with his passing, the Empire he ruled is in chaos. Now, on a small planet in the heart of the Neutral Zone, representatives of the United Federation of Planets and the Empire have gathered to discuss initiating an era of true peace....
But the talks are disrupted by a sudden defection -- and as accusations of betrayal and treachery swirl around the conference table, news of the probe's reappearance in Romulan space arrives, and the Enterprise crew find themselves headed for a final confrontation with not only the probe -- but the Romulan Empire.

Best Destiny

As James T. Kirk prepares to retire from a long and illustrious Starfleet career, events in a distant part of the Federation draw him back to a part of the galaxy he had last visited as a young man -- a mysterious world called Faramond whose name takes Kirk on a journey back to his youth.
At sixteen, Kirk is troubled, estranged from his father, and has a bleak future. However, a trip into space with Kirk's father George and Starfleet legend Captain Robert April changes James Kirk's life forever, when a simple voyage becomes a deadly trap. Soon, Kirk and his father find themselves fighting for their lives against a vicious and powerful enemy.
Before the voyage ends, father and son will face life and death together, and James T. Kirk will get a glimpse of the future and his own BEST DESTINY...

Shadows on the Sun

As a young doctor with a beautiful family and a promising medical career, Dr. Leonard McCoy thought he had it all. But when the woman he loved betrayed him, McCoy fled to Starfleet, hoping to lose his pain in the depths of space. Now, more than forty years later, the Enterprise and her crew are ordered to transport a group of mediators to the planet Ssan, a world where assassination is a time-honored tradition, and McCoy is surprised to learn that his ex-wife, now remarried, is one of the mediators. And before he can come to terms with his conflicted feelings for his former love, she and Captain Kirk are trapped on Ssan, and McCoy is caught in an explosive civil war, the only one with the power to save the woman who once nearly destroyed him.

Sarek

Spock's mother, Amanda Grayson, is dying, and Spock returns to the planet Vulcan where he and Sarek enjoy a rare moment of rapproachment. But just as his wife's illness grows worse, duty calls Sarek away, once again sowing the seeds of conflict between father and son. Yet soon Sarek and Spock must put aside their differences and work together to foil a far-reaching plot to destroy the Federation, a plot that Sarek has seen in the making for nearly his entire career.
The crew of the U.S.S. Enterprise journeys to the heart of the Klingon Empire where Captain Kirk's last surviving relative has become a pawn in a battle to divide and conquer the Federation. With Sarek's help, the crew of the Starship Enterprise learns that all is not as it seems. But before they can prevent the Federation's destruction, they must see the face of their hidden enemy, an enemy more insidious and more dangerous than any they have faced before.

Federation

Captain Kirk and the crew of the Enterprise pursue a most critical mission: rescuing the brilliant scientist Zefram Cochrane from captors who want to use his skills to develop a way to conquer the galaxy.
Ninety-nine years in the future, Captain Picard commands his own Enterprise crew on a similar mission, the rescue of an important and mysterious person whose safety is vital to the Federation's survival.
As their missions develop, the two Enterprise's are drawn closer together until the past and future overlap, and in a very literal sense the fate of each ship depends upon the success of the other.

Ashes of Eden

Captain Kirk, facing retirement and the end of his adventurous career, accepts the offer of a mysterious woman to undertake a voyage to an uncharted planet, where a serious threat to the fragile peace between the Federation and the Klingons may be brewing. There he also finds a nearly irresistible temptation -- a chance to recapture his faded youth.

The Return

ust after the events of Star Trek Generations, on the planet Veridian III, Ambassador Spock comes to the humble cairn, or stones, that marks the grave of James Kirk. But he is not granted time to ponder the passing of his best friend. The Borg and the Romulan Empire have a use for Kirk, and with some mysterious alien science they resurrect the fallen captain, who they hope will give them the edge they need to destroy their greatest enemy, Jean-Luc Picard. It will take the combined powers of both generations, from Spock and McCoy to Data and Riker, to meet this almost unthinkable new threat.

Day of Honor Book Four: Treaty's Law

The Day of Honor is celebrated throughout the Klingon Empire. But every tradition had to being somewhere...
Signi Beta is an M-class planet ideal for farming. The Federation wants Signi Beta, but the Klingon Empire has the stronger claim. Captain Kirk hates to lose the planet, especially to his old adversary, Commander Kor. Their mutual antagonism turns into an uneasy alliance, however, when yet another alien fleet attacks both the Klingons and the U.S.S. Enterprise. Now Kirk and Kor must rely on each other's honor -- or none of them may survive to wage their war again.

Starfleet Academy

Cadet David Forester has made it to Starfleet Academy's Command School, where the starship captains of the future are trained on mission simulators that make you feel as if you are really on the bridge of a Federation starship. But there's trouble at the Academy -- sabotage, conflict, and a series of "accidents" throw Forester's team of cadets into a scramble for their very lives.
Determined to save his crew, Forester rushes to stop a plot to destroy the Academy itself, and is thrust into a mission with Starfleet legends Captain James T. Kirk, Captain Hikaru Sulu, and Commander Pavel Chekov. Together they must find the cause behind a series of ever deadlier raids on Federation outposts by an unknown enemy.

Vulcan's Forge

Just over a year ago, Captain James T. Kirk was lost to the Nexus while saving the U.S.S. Enterprise 1701-B from destruction. Aboard the science ship Intrepid II, Captain Spock, commanding some of his old crewmates, must face the loss of his closest friend. But while still in mourning for one friend, he must come to the aid of another.
Decades ago, Spock had teamed up with David Rabin, the young son of a Starfleet Captain, to fight an attempted coup on Vulcan that would have turned the planet's people away from the path of logic. Now a Starfleet officer, Captain David Rabin has been assigned to a harsh desert world much like Vulcan, where the Federation is determined to protect the lives of the inhabitants. But Rabin's efforts are being sabotaged and he has asked for Spock's help against the unknown forces that may well destroy the society he had come to save.
While reflecting on his youthful adventure with David Rabin, Spock joins with Rabin to face and enemy out of their past and confront deadly Romulan treachery. In the process Spock will decide if the path of his life now leads back toward the family traditions he had once sought to escape.

LOST YEARS SERIES:

Spock's World

Ever since 1966, when the very first episode of the original STAR TREK television series aired, casual fans and devoted Trekkers alike have been captivated by the alien Mr. Spock and his enigmatic home planet Vulcan. Now, for the first time anywhere, here is an in-depth look at the secret history of both.

It is the twenty-third century. On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. Enterprise from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need. As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve the very future of the Federation, the innermost secrets of the planet Vulcan are laid bare before us, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the >exploration of space to the development of c'thia -- the ruling ethic of logic. And Spock -- torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan -- must find a way to reconcile both his own inner conflict and the external dilemma his planet faces... lest the Federation itself be ripped asunder.

The Lost Years

What exactly happened to the crew of the U.S.S. Enterprise after the end of their five-year mission? How did that mission end? What did they do before they were reunited for the STAR TREK films? Even the casual STAR TREK fan finds him/herself asking these questions from time to time...
Here at last, is the book that provides the answers to those questions -- a book as anticipated, in its own way, as SPOCK'S WORLD was and one that promises to equal its New York Times bestseller success.
THE LOST YEARS tells the story of Captain Kirk's final hours in command of the U.S.S. Enterprise, and how he, Mr. Spock, and Dr. McCoy struggle to establish new lives apart from each other and the starship. We see the newly-promoted Admiral Kirk, in charge of a specially-created Starfleet division, as he attempts to defuse a critical hostage situation; Mr. Spock, who in the midst of a teaching assignment on Vulcan, finds the one thing he least expected; and Dr. McCoy, whose unerring instinct for trouble lands him smack in the middle of an incident that could trigger an interstellar bloodbath....
In THE LOST YEARS, J.M. Dillard, author of the STAR TREK V: THE FINAL FRONTIER novelization, has written her best book to date -- and has bridged a gap in STAR TREK history in a manner sure to excite and delight STAR TREK fans everywhere.

Prime Directive

Starfleet's highest law has been broken. Its most honored captain is in disgrace, its most celebrated starship is in pieces, and the crew of that ship scattered among the thousand worlds of the Federation....

Thus begins PRIME DIRECTIVE, an epic tale of the STAR TREK universe. Following in the tradition of SPOCK'S WORLD and THE LOST YEARS, both major New York Times hardcover bestsellers, Judith and Garfield Reeves-Stevens have crafted a thrilling tale of mystery and wonder, a novel that takes the STAR TREK characters from the depths of despair into an electrifying new adventure that spans the galaxy.
Journey with Spock, McCoy, and the rest of the former crew of the Starship Enterprise to Talin -- the planet where their careers ended.
A world once teeming with life that now lies ruined, its cities turned to ashes, its surface devastated by a radioactive firestorm -- because of their actions. There, they must find out how -- and why -- this tragedy occurred... and discover what has become of their captain.

#54:
Flag Full of Stars

It has been eighteen months since the Starship Enterprise completed her historic five-year mission and her legendary crew has separated, taking new assignments that span the galaxy.

On Earth, Admiral James T. Kirk has married and started a new life as the Chief of Starfleet operations where he is overseeing the refit of his beloved ship, now commanded by a new Captain -- Willard Decker.
Kirk's only tie to his former crewmates is his Chief of Staff, a young Lieutenant Commander named Kevin Riley.
But Kirk's new, quiet life changes when he meets a scientist named G'Dath who is on the brink of perhaps the greatest scientific discovery in a century. G'Dath's invention could mean tremendous strides in Federation technology, or -- in the wrong hands -- the subjugation of countless worlds.
When Klingon agents capture this new technology, Admiral Kirk and Lt. Commander Riley are all that stands between peace and devastation for the entire Federation.

# 70:
Traitor Winds

More than a year has passed since the end of the EnterpriseTM's legendary five-year mission, and Kirk and his crew have settled into their new, separate assignments.
But Sulu and Chekov soon find themselves framed for murder and treason, and the two officers are forced to go into hiding. Admiral Kirk and Lt. Uhura frantically search for evidence to prove Sulu and Chekov innocent and uncover a plot that threatens the very foundations of Starfleet.
The web of conspiracy is woven tighter as the real culprits and Federation agents close in on the fugitives. Unsure of whom to trust and with time running out, the former U.S.S. Enterprise shipmates must once again rely on each other to find the truth and prevent the Federation from facing utter destruction.

# 73:
Recovery

Admiral James T. Kirk, former Captain of the U.S.S. Enterprise and now Chief of Starfleet Operations, is at a crossroads in his career. When he is assigned to supervise the testing of the U.S.S. Recovery, an experimental new rescue vessel, he begins to realize how tired he is of being trapped behind a desk, away from the action. Fully automated, the Recovery is a high-speed transport vessel capable of evacuating large populations without risking the lives of Starfleet personnel. But when its creator falls under alien influence, the Recovery becomes a pawn in a deadly game that could lead to interstellar war.
Trapped in the bowels of the ship is Admiral Kirk's old friend Dr. Leonard "Bones" McCoy, who is being hunted by a homicidal madman determined that no one on the ship will survive. Taking command of a starship, Admiral Kirk must find a way to save Dr. McCoy's life, and save the galaxy from deadly chaos.


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